CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_change_between_aspects_effect

mandala_change_between_aspects_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2425 (25 lines). No parameters.

mandala_change_between_aspects_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2425 of its file. It takes no parameters: mandala_change_between_aspects_effect = yes. The game's script calls it in 4 places, among them aspect_of_creation (house aspirations), aspect_of_destruction (house aspirations) and aspect_of_serenity (house aspirations). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • If

    • None of these

      • Their house:
        • has_default_house_aspiration = yes

    Then

    • If has “changed aspect once” (a variable the game's script sets): Level of Devotion -1
    • Otherwise: You may change Mandala Aspect once per lifetime before incurring penalties

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
mandala_change_between_aspects_effect = {
	if = {
		limit = {
			NOT = { 
				house = { has_default_house_aspiration = yes }
			}
		}
		if = {
			limit = { has_variable = changed_aspect_once }
			add_piety_level = -1
		}
		else = { 
			custom_tooltip = {
				text = change_aspect_once_per_lifetime.tt
				set_variable = changed_aspect_once
			} 
		}
		if = {
			limit = {
				NOT = { has_character_flag = devaraja_flag }
			}
			add_character_flag = devaraja_flag
		}
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_change_between_aspects_effect.

House aspirations (4)

  • aspect_of_creation
  • aspect_of_destruction
  • aspect_of_serenity
  • aspect_of_trickery

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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