CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

log_diarch_send_interaction_as_variable_effect

log_diarch_send_interaction_as_variable_effect = { INTERACTION = … }

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 8 (26 lines). Parameters: $INTERACTION$.

log_diarch_send_interaction_as_variable_effect is a scripted effect in Crusader Kings III, written at line 8 of its file. A call passes 1 parameter: INTERACTION. The game's script calls it in 4 places, among them … Revoke Title (interaction), Legal Meddling (interaction) and Shift Privileges (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (26 lines of game script)
log_diarch_send_interaction_as_variable_effect = {
	if = {
		limit = { always = no }
		# Did a landless diarch send this?
		if = {
			limit = {
				scope:actor = { is_ruler = no }
			}
			if = {
				limit = {
					NOT = { exists = global_var:landless_diarch_tried_$INTERACTION$ }
				}
				set_global_variable = {
					name = landless_diarch_tried_$INTERACTION$
					value = 1
				}
			}
			else = {
				change_global_variable = {
					name = landless_diarch_tried_$INTERACTION$
					add = 1
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls log_diarch_send_interaction_as_variable_effect.

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?