CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

local_court_type_skill_point_effect

local_court_type_skill_point_effect = { PROVINCE = … }

game/common/scripted_effects/00_ep1_court_type_effects.txt, line 255 (70 lines). Parameters: $PROVINCE$.

local_court_type_skill_point_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 255 of its file. A call passes 1 parameter: PROVINCE. The game's script calls it in 2 places, among them poi_capitals (travel) and pam_pentarchy_circuit_entourage_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_court_type_effects.txt.

What it does

  • If

    • $PROVINCE$.barony.holder ?= { has_royal_court = yes has_court_type = court_diplomatic }

    Then

    • add_diplomacy_skill = 1

    Else if

    • $PROVINCE$.barony.holder ?= { has_royal_court = yes has_court_type = court_warlike }

    Then

    • add_martial_skill = 1

    Else if

    • $PROVINCE$.barony.holder ?= { has_royal_court = yes has_court_type = court_administrative }

    Then

    • add_stewardship_skill = 1

    Else if

    • $PROVINCE$.barony.holder ?= { has_royal_court = yes has_court_type = court_intrigue }

    Then

    • add_intrigue_skill = 1

    Else if

    • $PROVINCE$.barony.holder ?= { has_royal_court = yes has_court_type = court_scholarly }

    Then

    • add_learning_skill = 1

    Else if

    • $PROVINCE$.barony.holder ?= { … }

    Then

    • add_prowess_skill = 1

    Otherwise

    • 1 of 6 things will happen:
      • 17%:
        • add_prowess_skill = 1
      • 17%:
        • add_learning_skill = 1
      • 17%:
        • add_intrigue_skill = 1
      • 17%:
        • add_stewardship_skill = 1
      • 17%:
        • add_martial_skill = 1
      • 17%:
        • add_diplomacy_skill = 1
  • force_character_skill_recalculation = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (70 lines of game script)
local_court_type_skill_point_effect = {
	if = {
		limit = {
			$PROVINCE$.barony.holder ?= {
				has_royal_court = yes
				has_court_type = court_diplomatic
			}
		}
		add_diplomacy_skill = 1
	}
	else_if = {
		limit = {
			$PROVINCE$.barony.holder ?= {
				has_royal_court = yes
				has_court_type = court_warlike
			}
		}
		add_martial_skill = 1
	}
	else_if = {
		limit = {
			$PROVINCE$.barony.holder ?= {
				has_royal_court = yes
				has_court_type = court_administrative
			}
		}
		add_stewardship_skill = 1
	}
	else_if = {
		limit = {
			$PROVINCE$.barony.holder ?= {
				has_royal_court = yes
				has_court_type = court_intrigue
			}
		}
		add_intrigue_skill = 1
	}
	else_if = {
		limit = {
			$PROVINCE$.barony.holder ?= {
				has_royal_court = yes
				has_court_type = court_scholarly
			}
		}
		add_learning_skill = 1
	}
	else_if = {
		limit = {
			$PROVINCE$.barony.holder ?= {
				has_royal_court = yes
				OR = {
					has_court_type = court_tribal
					has_court_type = court_nomadic
				}
			}
		}
		add_prowess_skill = 1
	}
	else = {
		random_list = {
			1 = { add_prowess_skill = 1 }
			1 = { add_learning_skill = 1 }
			1 = { add_intrigue_skill = 1 }
			1 = { add_stewardship_skill = 1 }
			1 = { add_martial_skill = 1 }
			1 = { add_diplomacy_skill = 1 }
		}
	}
	force_character_skill_recalculation = yes
}

As written in game/common/scripted_effects/00_ep1_court_type_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls local_court_type_skill_point_effect.

Travel (1)

  • poi_capitals

Source: game/common/scripted_effects/00_ep1_court_type_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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