Scripted effect · Wandering Nobles files
local_arbitration_boon_logic_purpose_effect
local_arbitration_boon_logic_purpose_effect = yesgame/common/scripted_effects/08_bp3_effects.txt, line 787 (51 lines). No parameters.
local_arbitration_boon_logic_purpose_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 787 of its file. It takes no parameters: local_arbitration_boon_logic_purpose_effect = yes. The game's script calls it in 2 places, among them Arbitration (lifestyle perk) and local_arbitration_boon_change_purpose_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (51 lines of game script)
local_arbitration_boon_logic_purpose_effect = {
hidden_effect = {
if = {
limit = {
has_perk = local_arbitration_perk
}
if = {
limit = {
has_realm_law = camp_purpose_wanderers
}
add_character_modifier = landless_local_arbitration_wanderers_modifier
}
else_if = {
limit = {
has_realm_law = camp_purpose_mercenaries
}
add_character_modifier = landless_local_arbitration_mercenaries_modifier
}
else_if = {
limit = {
has_realm_law = camp_purpose_scholars
}
add_character_modifier = landless_local_arbitration_scholars_modifier
}
else_if = {
limit = {
has_realm_law = camp_purpose_explorers
}
add_character_modifier = landless_local_arbitration_explorers_modifier
}
else_if = {
limit = {
has_realm_law = camp_purpose_brigands
}
add_character_modifier = landless_local_arbitration_brigands_modifier
}
else_if = {
limit = {
has_realm_law = camp_purpose_legitimists
}
add_character_modifier = landless_local_arbitration_legitimists_modifier
}
else_if = {
limit = {
has_government = landless_adventurer_government
}
add_character_modifier = landless_local_arbitration_wanderers_modifier
}
}
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls local_arbitration_boon_logic_purpose_effect.
Lifestyle perks (1)
Scripted effects (1)
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.