Scripted effect
list_all_accolade_types_effect
list_all_accolade_types_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 7315 (250 lines). No parameters.
list_all_accolade_types_effect is a scripted effect in Crusader Kings III, written at line 7315 of its file. It takes no parameters: list_all_accolade_types_effect = yes. The game's script calls it in 1 place, among them Form Knightly Sellsword Band (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
The comment above it in the file
Same here...
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
list_all_accolade_types_effect = {
if = {
limit = {
has_accolade_type = marauder_attribute
}
accolade_type:marauder_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = idealist_attribute
}
accolade_type:idealist_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = charmer_attribute
}
accolade_type:charmer_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = thug_attribute
}
accolade_type:thug_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = disciplinarian_attribute
}
accolade_type:disciplinarian_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = fanatic_attribute
}
accolade_type:fanatic_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = valiant_attribute
}
accolade_type:valiant_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = stalwart_attribute
}
accolade_type:stalwart_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = scoundrel_attribute
}
accolade_type:scoundrel_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = politicker_attribute
}
accolade_type:politicker_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = tactician_attribute
}
accolade_type:tactician_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = reeve_attribute
}
accolade_type:reeve_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = manipulator_attribute
}
accolade_type:manipulator_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = mentor_attribute
}
accolade_type:mentor_attribute = {
add_to_list = accolade_types
}
}
if = {
limit = {
has_accolade_type = contender_attribute
}
accolade_type:contender_attribute = {
add_to_list = accolade_types
}As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
The first 120 of its 250 lines; the rest is in game/common/scripted_effects/00_accolades_scripted_effects.txt from line 7315.
Where it is used
Every place in common/, events/ and history/ that calls list_all_accolade_types_effect.
Character interactions (1)
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.