CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

list_all_accolade_types_effect

list_all_accolade_types_effect = yes

game/common/scripted_effects/00_accolades_scripted_effects.txt, line 7315 (250 lines). No parameters.

list_all_accolade_types_effect is a scripted effect in Crusader Kings III, written at line 7315 of its file. It takes no parameters: list_all_accolade_types_effect = yes. The game's script calls it in 1 place, among them Form Knightly Sellsword Band (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.

The comment above it in the file

Same here...

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
list_all_accolade_types_effect = {
	if = {
		limit = {
			has_accolade_type = marauder_attribute
		}
		accolade_type:marauder_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = idealist_attribute
		}
		accolade_type:idealist_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = charmer_attribute
		}
		accolade_type:charmer_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = thug_attribute
		}
		accolade_type:thug_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = disciplinarian_attribute
		}
		accolade_type:disciplinarian_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = fanatic_attribute
		}
		accolade_type:fanatic_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = valiant_attribute
		}
		accolade_type:valiant_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = stalwart_attribute
		}
		accolade_type:stalwart_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = scoundrel_attribute
		}
		accolade_type:scoundrel_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = politicker_attribute
		}
		accolade_type:politicker_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = tactician_attribute
		}
		accolade_type:tactician_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = reeve_attribute
		}
		accolade_type:reeve_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = manipulator_attribute
		}
		accolade_type:manipulator_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = mentor_attribute
		}
		accolade_type:mentor_attribute = {
			add_to_list = accolade_types
		}
	}
	if = {
		limit = {
			has_accolade_type = contender_attribute
		}
		accolade_type:contender_attribute = {
			add_to_list = accolade_types
		}

As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.

The first 120 of its 250 lines; the rest is in game/common/scripted_effects/00_accolades_scripted_effects.txt from line 7315.

Where it is used

Every place in common/, events/ and history/ that calls list_all_accolade_types_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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