CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

legend_seed_new_title_effect

legend_seed_new_title_effect = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2407 (14 lines). No parameters.

legend_seed_new_title_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2407 of its file. It takes no parameters: legend_seed_new_title_effect = yes. The game's script calls it in 29 places, among them Found a New Empire (decision), A Kingdom of Pirates (event fp1_major_decisions.0021) and A New Eagle Rises (event middle_east_decisions.1001). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • create_legend_seed = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
legend_seed_new_title_effect = {
	if = {
		limit = { has_dlc_feature = legends }
		create_legend_seed = {
			type = heroic
			quality = famed
			chronicle = new_title
			properties = {
				title = root.primary_title
				founder = root
			}
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls legend_seed_new_title_effect.

Decisions (1)

Events (28)

22 more

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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