Scripted effect · Legends of the Dead files
legend_seed_great_deed_faith_effect
legend_seed_great_deed_faith_effect = { ANTAGONIST = … OLD_FAITH = … }game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2488 (16 lines). Parameters: $ANTAGONIST$, $OLD_FAITH$.
legend_seed_great_deed_faith_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2488 of its file. A call passes 2 parameters: ANTAGONIST and OLD_FAITH. The game's script calls it in 6 places, among them Dismantle the Papacy (decision), A Return to the Countryside (event iberia_north_africa.0121) and Avenging The Martyrs (event iberia_north_africa.0015). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.
What it does
If
a check the game hides
Then
create_legend_seed = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
legend_seed_great_deed_faith_effect = {
if = {
limit = { has_dlc_feature = legends }
create_legend_seed = {
type = holy
quality = famed
chronicle = great_deed_faith
properties = {
founder = root
antagonist = $ANTAGONIST$
old_faith = $OLD_FAITH$
new_faith = root.faith
}
}
}
}As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls legend_seed_great_deed_faith_effect.
Decisions (1)
Events (5)
- A Return to the Countryside
iberia_north_africa.0121 - Avenging The Martyrs
iberia_north_africa.0015 - Evangelizing the …
ep3_decisions_event.4025 - The Great Schism Mended
roman_restoration.0100 - The Old Rites
east_europe.0032
Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.