CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

legend_seed_great_deed_dynasty_effect

legend_seed_great_deed_dynasty_effect = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2422 (32 lines). No parameters.

legend_seed_great_deed_dynasty_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2422 of its file. It takes no parameters: legend_seed_great_deed_dynasty_effect = yes. The game's script calls it in 7 places, among them A … Omen (event ep2_wedding.1030), A New Era (event major_decisions.0001) and Dynasty of Many Crowns (event major_decisions.0501). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • If highest held Title is less than Hegemony Rank:
      • create_legend_seed = { … }
    • Otherwise:
      • create_legend_seed = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
legend_seed_great_deed_dynasty_effect = {
	if = {
		limit = { has_dlc_feature = legends }
		if = {
			limit = {
				highest_held_title_tier < tier_hegemony
			}
			create_legend_seed = {
				type = legitimizing
				quality = famed
				chronicle = great_deed_dynasty
				properties = {
					dynasty = root.dynasty
					founder = root
					title = root.primary_title.empire
				}
			}
		}
		else = {
			create_legend_seed = {
				type = legitimizing
				quality = famed
				chronicle = great_deed_dynasty
				properties = {
					dynasty = root.dynasty
					founder = root
					title = root.primary_title
				}
			}
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls legend_seed_great_deed_dynasty_effect.

Events (5)

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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