CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

legend_ending_rewards_holy_effect

legend_ending_rewards_holy_effect = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 1335 (16 lines). No parameters.

legend_ending_rewards_holy_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 1335 of its file. It takes no parameters: legend_ending_rewards_holy_effect = yes. The game's script calls it in 1 place, among them holy (legend). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

The comment above it in the file

Rewards for all Holy Legends

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
legend_ending_rewards_holy_effect = {
	# Legitimacy gain based on Legend Protagonist
	disburse_legend_protagonist_legitimacy_effect = yes
	# Available decision
	custom_tooltip = legend_ending_decision_tt
	promoted_legend ?= { set_variable = finished_legend_var }
	hidden_effect = {
		create_character_memory = {
			type = ce1_completed_my_holy_legend
			participants = {
				owner = root
				protagonist = scope:legend_protagonist
			}
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls legend_ending_rewards_holy_effect.

Legends (1)

  • holy

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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