Scripted effect · Legends of the Dead files
disburse_legend_protagonist_legitimacy_effect
disburse_legend_protagonist_legitimacy_effect = yesgame/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt, line 434 (50 lines). No parameters.
disburse_legend_protagonist_legitimacy_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 434 of its file. It takes no parameters: disburse_legend_protagonist_legitimacy_effect = yes. The game's script calls it in 3 places, among them legend_ending_rewards_heroic_effect (scripted effect), legend_ending_rewards_holy_effect (scripted effect) and legend_ending_rewards_legitimizing_effect (scripted effect). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.
The comment above it in the file
Legitimacy Protagonist gain from Legends
What it does
If
- scope:protagonist: Num virtuous traits at least 3
Then
- You gain 200 additional Legitimacy from your Legend Protagonist
Else if
- scope:protagonist: Num virtuous traits at least 2
Then
- You gain 100 additional Legitimacy from your Legend Protagonist
Else if
- scope:protagonist: Num virtuous traits at least 1
Then
- You gain 50 additional Legitimacy from your Legend Protagonist
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (50 lines of game script)
disburse_legend_protagonist_legitimacy_effect = {
# Legitimacy gain based on Protagonist
if = {
limit = {
scope:protagonist = {
this != root # The legend owner
num_virtuous_traits >= 3
}
}
custom_tooltip = {
text = legend_protagonist_legitimacy_major_tt
add_legitimacy = major_legitimacy_gain
}
}
else_if = {
limit = {
scope:protagonist = {
this != root # The legend owner
num_virtuous_traits >= 2
}
}
custom_tooltip = {
text = legend_protagonist_legitimacy_medium_tt
add_legitimacy = medium_legitimacy_gain
}
}
else_if = {
limit = {
scope:protagonist = {
this != root # The legend owner
num_virtuous_traits >= 1
}
}
custom_tooltip = {
text = legend_protagonist_legitimacy_minor_tt
add_legitimacy = minor_legitimacy_gain
}
}
else_if = { # No Virtuous traits but at least you didn't choose yourself
limit = {
scope:protagonist = {
this != root
}
}
custom_tooltip = {
text = legend_protagonist_legitimacy_miniscule_tt
add_legitimacy = miniscule_legitimacy_gain
}
}
}As written in game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls disburse_legend_protagonist_legitimacy_effect.
Source: game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.