Scripted effect · Wandering Nobles files
landless_inspector_remove_terrain_extrapolated_effect
landless_inspector_remove_terrain_extrapolated_effect = { TERRAIN = … }game/common/scripted_effects/08_bp3_effects.txt, line 779 (7 lines). Parameters: $TERRAIN$.
landless_inspector_remove_terrain_extrapolated_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 779 of its file. A call passes 1 parameter: TERRAIN. The game's script calls it in 1 place, among them landless_inspector_remove_terrain_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
- Loses “nomadic inspector … tier 3 modifier”
- Loses “nomadic inspector … tier 2 modifier”
- Loses “landless inspector … tier 3 modifier”
- Loses “landless inspector … tier 2 modifier”
- Loses “landless inspector … tier 1 modifier”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
landless_inspector_remove_terrain_extrapolated_effect = {
remove_character_modifier = nomadic_inspector_$TERRAIN$_tier_3_modifier
remove_character_modifier = nomadic_inspector_$TERRAIN$_tier_2_modifier
remove_character_modifier = landless_inspector_$TERRAIN$_tier_3_modifier
remove_character_modifier = landless_inspector_$TERRAIN$_tier_2_modifier
remove_character_modifier = landless_inspector_$TERRAIN$_tier_1_modifier
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls landless_inspector_remove_terrain_extrapolated_effect.
Scripted effects (1)
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.