Scripted effect · Wandering Nobles files
landless_inspector_remove_terrain_effect
landless_inspector_remove_terrain_effect = yesgame/common/scripted_effects/08_bp3_effects.txt, line 748 (8 lines). No parameters.
landless_inspector_remove_terrain_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 748 of its file. It takes no parameters: landless_inspector_remove_terrain_effect = yes. The game's script calls it in 2 places, among them landless_inspector_assign_terrain_effect (scripted effect) and remove_all_landless_inspector_modifiers (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
landless_inspector_remove_terrain_effect = {
hidden_effect = {
landless_inspector_remove_terrain_extrapolated_effect = { TERRAIN = woodlands }
landless_inspector_remove_terrain_extrapolated_effect = { TERRAIN = highlands }
landless_inspector_remove_terrain_extrapolated_effect = { TERRAIN = lowlands }
landless_inspector_remove_terrain_extrapolated_effect = { TERRAIN = drylands }
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls landless_inspector_remove_terrain_effect.
Scripted effects (2)
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.