CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wandering Nobles files

landless_inspector_remove_terrain_effect

landless_inspector_remove_terrain_effect = yes

game/common/scripted_effects/08_bp3_effects.txt, line 748 (8 lines). No parameters.

landless_inspector_remove_terrain_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 748 of its file. It takes no parameters: landless_inspector_remove_terrain_effect = yes. The game's script calls it in 2 places, among them landless_inspector_assign_terrain_effect (scripted effect) and remove_all_landless_inspector_modifiers (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
landless_inspector_remove_terrain_effect = {
	hidden_effect = {
		landless_inspector_remove_terrain_extrapolated_effect = { TERRAIN = woodlands }
		landless_inspector_remove_terrain_extrapolated_effect = { TERRAIN = highlands }
		landless_inspector_remove_terrain_extrapolated_effect = { TERRAIN = lowlands }
		landless_inspector_remove_terrain_extrapolated_effect = { TERRAIN = drylands }
	}
}

As written in game/common/scripted_effects/08_bp3_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls landless_inspector_remove_terrain_effect.

Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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