Scripted effect · Wandering Nobles files
landless_inspector_remove_master_terrain_effect
landless_inspector_remove_master_terrain_effect = yesgame/common/scripted_effects/08_bp3_effects.txt, line 757 (21 lines). No parameters.
landless_inspector_remove_master_terrain_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 757 of its file. It takes no parameters: landless_inspector_remove_master_terrain_effect = yes. The game's script calls it in 1 place, among them remove_all_landless_inspector_modifiers (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
landless_inspector_remove_master_terrain_effect = {
hidden_effect = {
remove_character_modifier = master_terrain_forest_modifier
remove_character_modifier = master_terrain_jungle_modifier
remove_character_modifier = master_terrain_taiga_modifier
remove_character_modifier = master_terrain_wetlands_modifier
remove_character_modifier = master_terrain_mountains_modifier
remove_character_modifier = master_terrain_hills_modifier
remove_character_modifier = master_terrain_desert_mountains_modifier
remove_character_modifier = master_terrain_plains_modifier
remove_character_modifier = master_terrain_steppe_modifier
remove_character_modifier = master_terrain_farmlands_modifier
remove_character_modifier = master_terrain_floodplains_modifier
remove_character_modifier = master_terrain_drylands_modifier
remove_character_modifier = master_terrain_desert_modifier
remove_character_modifier = master_terrain_oasis_modifier
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls landless_inspector_remove_master_terrain_effect.
Scripted effects (1)
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.