CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

isolate_single_character_effect

isolate_single_character_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 3246 (24 lines). No parameters.

isolate_single_character_effect is a scripted effect in Crusader Kings III, written at line 3246 of its file. It takes no parameters: isolate_single_character_effect = yes. The game's script calls it in 1 place, among them isolate_family_decision_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

  • Gains the modifier “Secluded” for 5 years
  • Their activity:
    • If

      • One of these

        • activity_host = prev
        • or

          is_required_special_guest = prev

      Then

      • invalidate_activity = this

      Otherwise

      • prev:
        • remove_from_activity = involved_activity

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
isolate_single_character_effect = {
	add_character_flag = {
		flag = blocked_from_leaving
		years = 5
	}
	add_character_modifier = {
		modifier = isolating_modifier
		years = 5
	}
	involved_activity ?= {
		if = {
			limit = {
				OR = {
					activity_host = prev
					is_required_special_guest = prev
				}
			}
			invalidate_activity = this
		}
		else = {
			prev = { remove_from_activity = involved_activity }
		}
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls isolate_single_character_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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