Scripted effect
invalidation_host_death_effect
invalidation_host_death_effect = yesgame/common/scripted_effects/00_activity_effects.txt, line 4719 (13 lines). No parameters.
invalidation_host_death_effect is a scripted effect in Crusader Kings III, written at line 4719 of its file. It takes no parameters: invalidation_host_death_effect = yes. The game's script calls it in 8 places, among them Ecumenical Council (activity), Festival (activity) and Grand Rite (activity). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
What it does
- Every attending character: Event activity_system.0500 (after 1 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
invalidation_host_death_effect = {
scope:activity = {
set_variable = { name = invalidation_effect_set }
activity_type = { save_scope_as = activity_type }
}
every_attending_character = {
limit = { is_alive = yes }
trigger_event = {
id = activity_system.0500
days = 1 # So you don't get spammed
}
}
}As written in game/common/scripted_effects/00_activity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls invalidation_host_death_effect.
Activities (7)
1 more
Scripted effects (1)
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.