CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wandering Nobles files

inspection_survey_intent_development

inspection_survey_intent_development = { VALUE = … }

game/common/scripted_effects/08_bp3_effects.txt, line 427 (10 lines). Parameters: $VALUE$.

inspection_survey_intent_development is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 427 of its file. A call passes 1 parameter: VALUE. The game's script calls it in 9 places, among them Conclusion (event bp3_survey.0010), Overseeing … (event bp3_survey.0030) and Plans for Expansion (event bp3_survey.0020). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.

What it does

  • If

    • has_activity_intent = survey_learning_intent

    Then

    • Their capital county:
      • change_development_progress_with_overflow = $VALUE$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
inspection_survey_intent_development = {
	if = {
		limit = {
			has_activity_intent = survey_learning_intent
		}
		capital_county = {
			change_development_progress_with_overflow = $VALUE$
		}
	}
}

As written in game/common/scripted_effects/08_bp3_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls inspection_survey_intent_development.

Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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