Scripted effect · Wandering Nobles files
inspection_survey_intent_development
inspection_survey_intent_development = { VALUE = … }game/common/scripted_effects/08_bp3_effects.txt, line 427 (10 lines). Parameters: $VALUE$.
inspection_survey_intent_development is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 427 of its file. A call passes 1 parameter: VALUE. The game's script calls it in 9 places, among them Conclusion (event bp3_survey.0010), Overseeing … (event bp3_survey.0030) and Plans for Expansion (event bp3_survey.0020). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
If
has_activity_intent = survey_learning_intent
Then
- Their capital county:
change_development_progress_with_overflow = $VALUE$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
inspection_survey_intent_development = {
if = {
limit = {
has_activity_intent = survey_learning_intent
}
capital_county = {
change_development_progress_with_overflow = $VALUE$
}
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls inspection_survey_intent_development.
Events (6)
- Conclusion
bp3_survey.0010 - Overseeing …
bp3_survey.0030 - Plans for Expansion
bp3_survey.0020 - The Fire Spreading
bp3_survey.1040 - The Old Roads of …
bp3_survey.1020 - The People of …
bp3_survey.0040
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.