Scripted effect
imprison_physician_effect
imprison_physician_effect = yesgame/common/scripted_effects/20_health_effects.txt, line 3982 (16 lines). No parameters.
imprison_physician_effect is a scripted effect in Crusader Kings III, written at line 3982 of its file. It takes no parameters: imprison_physician_effect = yes. The game's script calls it in 11 places, among them …: Disastrous Mistreatment (event health.3107), …: Disastrous Mistreatment (event health.3200) and …: Disastrous Mistreatment (event health.3201). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
- Once in my prison, I can decide what to do with …
imprison_character_effect = { TARGET = scope:physician IMPRISONER = root }- You:
remove_relation_court_physician = scope:physician
- Stress and fulfillment impact: by trait: Compassionate +40, Just +20, Forgiving +20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
imprison_physician_effect = {
custom_tooltip = health.3107.d.tt
imprison_character_effect = {
TARGET = scope:physician
IMPRISONER = root
}
root = { remove_relation_court_physician = scope:physician }
stress_and_fulfillment_impact = {
compassionate = medium_stress_impact_gain
just = minor_stress_impact_gain
forgiving = minor_stress_impact_gain
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls imprison_physician_effect.
Events (11)
- …: Disastrous Mistreatment
health.3107 - …: Disastrous Mistreatment
health.3200 - …: Disastrous Mistreatment
health.3201 - …: Even Worse
health.3104 - …: Into Darkness
health.3110 - Early Prevention: Failure
physician_epidemic_events.1022
5 more
- Early Prevention: Failure
physician_epidemic_events.1024 - Early Prevention: Failure
physician_epidemic_events.1026 - Issues of Fertility
learning_medicine.2024 - Wounded: Aching
health.4102 - Wounded: Disaster Strikes
health.4105
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.