CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

imprison_HoF_consequences_effect

imprison_HoF_consequences_effect = yes

game/common/scripted_effects/00_prison_effects.txt, line 2621 (22 lines). No parameters.

imprison_HoF_consequences_effect is a scripted effect in Crusader Kings III, written at line 2621 of its file. It takes no parameters: imprison_HoF_consequences_effect = yes. The game's script calls it in 3 places, among them … Imprison (interaction), Imprison (interaction) and diarch_imprison_general_accept_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_prison_effects.txt.

The comment above it in the file

You're trying to imprison your HoF? Oh boy

What it does

  • If

    • scope:imprisonment_performer:
      • NOT = { has_imprisonment_reason = scope:recipient }
      • faith.religious_head = scope:recipient

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
imprison_HoF_consequences_effect = {
	if = {
		limit = { exists = scope:puppet_or_actor }
		scope:puppet_or_actor = { save_temporary_scope_as = imprisonment_performer }
	}
	else = {
		scope:actor = { save_temporary_scope_as = imprisonment_performer }
	}
	if = {
		limit = {
			scope:imprisonment_performer = {
				NOT = { has_imprisonment_reason = scope:recipient }
				exists = faith.religious_head
				faith.religious_head = scope:recipient
			}
		}
		scope:imprisonment_performer = {
			add_piety_level = -1
			add_piety = medium_piety_loss
		}
	}
}

As written in game/common/scripted_effects/00_prison_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls imprison_HoF_consequences_effect.

Character interactions (2)

Source: game/common/scripted_effects/00_prison_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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