CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

imperial_examination_create_appropriate_examiner_effect

imperial_examination_create_appropriate_examiner_effect = yes

game/common/scripted_effects/tgp_imperial_examination_scripted_effects.txt, line 751 (44 lines). No parameters.

imperial_examination_create_appropriate_examiner_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 751 of its file. It takes no parameters: imperial_examination_create_appropriate_examiner_effect = yes. The game's script calls it in 4 places, among them A Bribe in the Hand (event imperial_examination.2040), A Weed Among the Flowers (event imperial_examination.3010) and Foxes in the Garden (event imperial_examination_jay.0040). Patch 1.20.1.2, from game/common/scripted_effects/tgp_imperial_examination_scripted_effects.txt.

What it does

  • If

    • scope:host › Their activity:
      • has_activity_type = activity_imperial_examination

    Then

    • If

      Then

      • create_character = { template = tgp_examiner_martial_template location = scope:location save_scope_as = new_examiner }

      Else if

      Then

      • create_character = { template = tgp_examiner_stewardship_template location = scope:location save_scope_as = new_examiner }

      Otherwise

      • create_character = { template = tgp_examiner_learning_template location = scope:location save_scope_as = new_examiner }

    Otherwise

    • create_character = { template = tgp_examiner_learning_template location = scope:location save_scope_as = new_examiner }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (44 lines of game script)
imperial_examination_create_appropriate_examiner_effect = {
	scope:activity.activity_location = { save_scope_as = location }
	if = {
		limit = {
			scope:host = {
				involved_activity = { has_activity_type = activity_imperial_examination }
			}
		}
		if = {
			limit = {
				scope:activity = { activity_is_martial_focus_trigger = yes }
			}
			create_character = {
				template = tgp_examiner_martial_template
				location = scope:location
				save_scope_as = new_examiner
			}
		}
		else_if = {
			limit = {
				scope:activity = { activity_is_stewardship_focus_trigger = yes }
			}
			create_character = {
				template = tgp_examiner_stewardship_template
				location = scope:location
				save_scope_as = new_examiner
			}
		}
		else = {
			create_character = {
				template = tgp_examiner_learning_template
				location = scope:location
				save_scope_as = new_examiner
			}
		}
	}
	else = {
		create_character = {
			template = tgp_examiner_learning_template
			location = scope:location
			save_scope_as = new_examiner
		}
	}
}

As written in game/common/scripted_effects/tgp_imperial_examination_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls imperial_examination_create_appropriate_examiner_effect.

Events (3)

Source: game/common/scripted_effects/tgp_imperial_examination_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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