Scripted effect
huntperson_camp_officer_education_boost_effect
huntperson_camp_officer_education_boost_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 2941 (66 lines). No parameters.
huntperson_camp_officer_education_boost_effect is a scripted effect in Crusader Kings III, written at line 2941 of its file. It takes no parameters: huntperson_camp_officer_education_boost_effect = yes. The game's script calls it in 1 place, among them Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
What it does
If
- Their court owner:
- Employs a Huntsman
- Any court position holder:
Then
If
has_focus = education_martial
Then
- 1 of 3 things will happen:
- 10%: Nothing else happens
- 40% (base chance; changed in play): Nothing else happens
- 50% (base chance; changed in play): Nothing else happens
- Their court owner:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (66 lines of game script)
huntperson_camp_officer_education_boost_effect = {
if = {
limit = {
court_owner ?= {
employs_court_position = huntperson_camp_officer
any_court_position_holder = {
type = huntperson_camp_officer
}
}
}
#Let's save the huntperson with the highest aptitude
court_owner = {
random_court_position_holder = {
type = huntperson_camp_officer
limit = { aptitude:huntperson_camp_officer >= 4 }
alternative_limit = { aptitude:huntperson_camp_officer >= 3 }
alternative_limit = { aptitude:huntperson_camp_officer >= 2 }
alternative_limit = { aptitude:huntperson_camp_officer >= 1 }
alternative_limit = { always = yes }
save_scope_as = huntperson
}
}
if = {
limit = { has_focus = education_martial }
random_list = {
10 = { # Small chance for a GREAT boost
trigger = {
scope:huntperson.aptitude:huntperson_camp_officer = 4
}
change_variable = {
name = education_martial_variable
add = 4
}
}
40 = {
modifier = {
add = 20
scope:huntperson.aptitude:huntperson_camp_officer = 4
}
modifier = {
add = 10
scope:huntperson.aptitude:huntperson_camp_officer = 3
}
change_variable = {
name = education_martial_variable
add = 3
}
}
50 = {
modifier = {
add = 10
scope:huntperson.aptitude:huntperson_camp_officer = 1
}
modifier = {
add = 20
scope:huntperson.aptitude:huntperson_camp_officer = 0
}
change_variable = {
name = education_martial_variable
add = 2
}
}
}
}
}
}As written in game/common/scripted_effects/00_education_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls huntperson_camp_officer_education_boost_effect.
Events (1)
- Coming of Age
coming_of_age.0003
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.