Scripted effect
hunter_lifestyle_rank_up_check_effect
hunter_lifestyle_rank_up_check_effect = { FALCONRY = … }game/common/scripted_effects/00_lifestyle_focus_effects.txt, line 441 (109 lines). Parameters: $FALCONRY$.
hunter_lifestyle_rank_up_check_effect is a scripted effect in Crusader Kings III, written at line 441 of its file. A call passes 1 parameter: FALCONRY. The game's script calls it in 3 places, among them tgp_outlawed_falconry_hunt_end_effect (local effect), hunt_individual_guest_awards_effect (scripted effect) and hunt_invalidation_event_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_lifestyle_focus_effects.txt.
What it does
- If does not have the Trait: Hunter: Gains the Trait Hunter
- Else, if (a hidden condition):
add_trait_force_tooltip = lifestyle_hunter
If
Then
- If hunter lifestyle progress at least hunter rank up 3 threshold: Hunter (falconer) experience +15
- Else, if hunter lifestyle progress at least hunter rank up 2 threshold: Hunter (falconer) experience +10
- Else, if hunter lifestyle progress at least hunter rank up 1 threshold: Hunter (falconer) experience +5
- Otherwise: Hunter (falconer) experience +3
- Else, if has the Trait: Hunter:
- If hunter lifestyle progress at least hunter rank up 3 threshold: Hunter (hunter) experience +15
- Else, if hunter lifestyle progress at least hunter rank up 2 threshold: Hunter (hunter) experience +10
- Else, if hunter lifestyle progress at least hunter rank up 1 threshold: Hunter (hunter) experience +5
- Otherwise: Hunter (hunter) experience +3
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (109 lines of game script)
hunter_lifestyle_rank_up_check_effect = {
save_scope_value_as = {
name = falconry
value = $FALCONRY$
}
if = {
limit = {
is_alive = yes
NOT = { has_trait = lifestyle_hunter }
exists = var:hunter_lifestyle_progress
}
add_trait = lifestyle_hunter
}
else_if = { # To show host trait gain for guests
limit = {
is_alive = yes
exists = var:hunter_lifestyle_progress
NOT = { has_character_flag = host_existing_hunter }
}
add_trait_force_tooltip = lifestyle_hunter
}
if = {
limit = {
is_alive = yes
exists = var:hunter_lifestyle_progress
has_trait = lifestyle_hunter
scope:falconry = yes
}
send_interface_toast = {
title = hunter_xp_gain_message
if = {
limit = { var:hunter_lifestyle_progress >= hunter_rank_up_3_threshold }
add_trait_xp = {
trait = lifestyle_hunter
track = falconer
value = 15
}
}
else_if = {
limit = { var:hunter_lifestyle_progress >= hunter_rank_up_2_threshold }
add_trait_xp = {
trait = lifestyle_hunter
track = falconer
value = 10
}
}
else_if = {
limit = { var:hunter_lifestyle_progress >= hunter_rank_up_1_threshold }
add_trait_xp = {
trait = lifestyle_hunter
track = falconer
value = 5
}
}
else = {
add_trait_xp = {
trait = lifestyle_hunter
track = falconer
value = 3
}
}
}
}
else_if = {
limit = {
is_alive = yes
exists = var:hunter_lifestyle_progress
has_trait = lifestyle_hunter
}
send_interface_toast = {
title = hunter_xp_gain_message
if = {
limit = { var:hunter_lifestyle_progress >= hunter_rank_up_3_threshold }
add_trait_xp = {
trait = lifestyle_hunter
track = hunter
value = 15
}
}
else_if = {
limit = { var:hunter_lifestyle_progress >= hunter_rank_up_2_threshold }
add_trait_xp = {
trait = lifestyle_hunter
track = hunter
value = 10
}
}
else_if = {
limit = { var:hunter_lifestyle_progress >= hunter_rank_up_1_threshold }
add_trait_xp = {
trait = lifestyle_hunter
track = hunter
value = 5
}
}
else = {
add_trait_xp = {
trait = lifestyle_hunter
track = hunter
value = 3
}
}
}
}
set_variable = {
name = hunter_lifestyle_progress
value = 0
}
}As written in game/common/scripted_effects/00_lifestyle_focus_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunter_lifestyle_rank_up_check_effect.
Scripted effects inside an event file (1)
- tgp_outlawed_falconry_hunt_end_effect
Scripted effects (2)
Source: game/common/scripted_effects/00_lifestyle_focus_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.