CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_invalidation_event_effect

hunt_invalidation_event_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 4090 (21 lines). No parameters.

hunt_invalidation_event_effect is a scripted effect in Crusader Kings III, written at line 4090 of its file. It takes no parameters: hunt_invalidation_event_effect = yes. The game's script calls it in 10 places, among them An Unexpected End (event tgp_hunt.0003), Change of Plans (event hunt.0081) and Cut Short (event hunt.0083). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
hunt_invalidation_event_effect = {
	if = {
		limit = { is_in_list = attendees }
		if = {
			limit = {
				scope:activity = {
					has_activity_option = { category = special_type option = hunt_type_falconry }
				}
			}
			hunter_lifestyle_rank_up_check_effect = { FALCONRY = yes }
		}
		else = {
			hunter_lifestyle_rank_up_check_effect = { FALCONRY = no }
		}
	}
	if = {
		limit = { exists = scope:activity }
		custom_tooltip = hunt_ends_tt
	}
	custom_tooltip = hunt_invalidated_warning_tt
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_invalidation_event_effect.

Events (10)

4 more

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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