Scripted effect
hunt_save_hostile_accomplice_effect
hunt_save_hostile_accomplice_effect = { SCHEME = … VICTIM = … }game/common/scripted_effects/00_hunt_effects.txt, line 4015 (74 lines). Parameters: $SCHEME$, $VICTIM$.
hunt_save_hostile_accomplice_effect is a scripted effect in Crusader Kings III, written at line 4015 of its file. A call passes 2 parameters: SCHEME and VICTIM. The game's script calls it in 4 places, among them … of Opportunity (event hunt.7400), … of Opportunity (event hunt.7410) and The Real Game (event hunt.7200). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (74 lines of game script)
hunt_save_hostile_accomplice_effect = {
if = {
limit = {
any_in_list = {
list = $SCHEME$_agents
is_ai = yes
is_participant_in_activity = scope:activity
NOR = {
this = root
trigger_if = {
limit = { exists = scope:accomplice }
this = scope:accomplice
}
}
}
}
random_in_list = {
list = $SCHEME$_agents
limit = {
is_ai = yes
is_participant_in_activity = scope:activity
NOR = {
this = root
trigger_if = {
limit = { exists = scope:accomplice }
this = scope:accomplice
}
}
save_temporary_scope_as = $SCHEME$er_temp
}
weight = {
base = 1
hunt_murderer_modifier = { MURDERER = scope:$SCHEME$er_temp TARGET = $VICTIM$ }
}
save_scope_as = accomplice
}
}
if = {
limit = {
any_in_list = {
list = $SCHEME$_agents
is_ai = yes
is_participant_in_activity = scope:activity
NOR = {
this = root
trigger_if = {
limit = { exists = scope:accomplice }
this = scope:accomplice
}
}
}
}
random_in_list = {
list = $SCHEME$_agents
limit = {
is_ai = yes
is_participant_in_activity = scope:activity
NOR = {
this = root
trigger_if = {
limit = { exists = scope:accomplice }
this = scope:accomplice
}
}
save_temporary_scope_as = $SCHEME$er_temp
}
weight = {
base = 1
hunt_murderer_modifier = { MURDERER = scope:$SCHEME$er_temp TARGET = $VICTIM$ }
}
save_scope_as = accomplice_2
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_save_hostile_accomplice_effect.
Events (3)
- … of Opportunity
hunt.7400 - … of Opportunity
hunt.7410 - The Real Game
hunt.7200
Scripted effects (1)
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.