Scripted effect
hunt_remove_variables_effect
hunt_remove_variables_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 2673 (27 lines). No parameters.
hunt_remove_variables_effect is a scripted effect in Crusader Kings III, written at line 2673 of its file. It takes no parameters: hunt_remove_variables_effect = yes. The game's script calls it in 1 place, among them Hunt (activity). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (27 lines of game script)
hunt_remove_variables_effect = {
scope:host = {
if = {
limit = { is_alive = yes }
if = {
limit = { has_character_flag = dangerous_road }
remove_character_flag = dangerous_road
}
if = {
limit = { exists = var:animal_type }
remove_variable = animal_type
}
if = {
limit = { has_variable = strife_loss_total }
remove_variable = strife_loss_total
}
}
}
scope:activity = {
every_attending_character = {
if = {
limit = { exists = var:animal_type }
remove_variable = animal_type
}
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_remove_variables_effect.
Activities (1)
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.