CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_chance_for_no_pelt_effect

hunt_chance_for_no_pelt_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 3470 (11 lines). No parameters.

hunt_chance_for_no_pelt_effect is a scripted effect in Crusader Kings III, written at line 3470 of its file. It takes no parameters: hunt_chance_for_no_pelt_effect = yes. The game's script calls it in 6 places, among them A Spear for … (event hunt.1005), A Spear for … (event hunt.1006) and A Spear for … (event hunt.1007). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
hunt_chance_for_no_pelt_effect = {
	# Chance for no pelt reward
	if = {
		limit = { has_royal_court = yes }
		random = {
			chance = 50
			custom_tooltip = hunt_pelt_damaged_tt
			scope:activity = { set_variable = pelt_damaged }
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_chance_for_no_pelt_effect.

Events (6)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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