CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

hunt_animal_artifact_modifier_selection_effect

hunt_animal_artifact_modifier_selection_effect = yes

game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 14462 (108 lines). No parameters.

hunt_animal_artifact_modifier_selection_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 14462 of its file. It takes no parameters: hunt_animal_artifact_modifier_selection_effect = yes. The game's script calls it in 3 places, among them create_artifact_animal_hide_effect (scripted effect), create_artifact_animal_trinket_effect (scripted effect) and create_artifact_wall_skull_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (108 lines of game script)
hunt_animal_artifact_modifier_selection_effect = {
	if = {
		limit = {
			OR = {
				rarity = masterwork
				rarity = famed
				rarity = illustrious
			}
		}
		if = {
			limit = {
				scope:owner.var:animal_type ?= flag:hare
			}
			add_scaled_artifact_modifier_attractiveness_effect = yes
			if = {
				limit = {
					rarity = illustrious
				}
				add_scaled_artifact_modifier_intrigue_effect = yes
			}
		}
		else_if = {
			limit = {
				OR = {
					scope:owner.var:animal_type ?= flag:roe
					scope:owner.var:animal_type ?= flag:reindeer
					scope:owner.var:animal_type ?= flag:stag
					scope:owner.var:animal_type ?= flag:antelope
					scope:owner.var:animal_type ?= flag:saiga
					scope:owner.var:animal_type ?= flag:hart
					scope:owner.var:animal_type ?= flag:elk
					scope:owner.var:animal_type ?= flag:horse
				}
			}
			add_scaled_artifact_modifier_majesty_effect = yes
			if = {
				limit = {
					rarity = illustrious
				}
				add_scaled_artifact_modifier_minor_prestige_effect = yes
			}
		}
		else_if = {
			limit = {
				OR = {
					scope:owner.var:animal_type ?= flag:aurochs
					scope:owner.var:animal_type ?= flag:bison
					scope:owner.var:animal_type ?= flag:boar
				}
			}
			add_scaled_artifact_modifier_rulership_effect = yes
			if = {
				limit = {
					rarity = illustrious
				}
				add_scaled_artifact_modifier_majesty_effect = yes
			}
		}
		else_if = {
			limit = {
				OR = {
					scope:owner.var:animal_type ?= flag:bear
					scope:owner.var:animal_type ?= flag:leopard
					scope:owner.var:animal_type ?= flag:lion
					scope:owner.var:animal_type ?= flag:tiger
					scope:owner.var:animal_type ?= flag:wolf
					scope:owner.var:animal_type ?= flag:lynx
					scope:owner.var:animal_type ?= flag:wolf
					scope:owner.var:animal_type ?= flag:dog
				}
			}
			add_scaled_artifact_modifier_combat_effect = yes
			if = {
				limit = {
					rarity = illustrious
				}
				add_scaled_artifact_modifier_majesty_effect = yes
			}
		}
		else_if = {
			limit = {
				OR = {
					scope:owner.var:animal_type ?= flag:hyena
					scope:owner.var:animal_type ?= flag:unicorn
					scope:owner.var:animal_type ?= flag:fox
					scope:owner.var:animal_type ?= flag:dragon
					scope:owner.var:animal_type ?= flag:cat
				}
			}
			add_scaled_artifact_modifier_intrigue_effect = yes
			if = {
				limit = {
					rarity = illustrious
				}
				add_scaled_artifact_modifier_scholarship_effect = yes
			}
		}
		else = {
			add_scaled_artifact_modifier_majesty_effect = yes
			if = {
				limit = {
					rarity = illustrious
				}
				add_scaled_artifact_modifier_rulership_effect = yes
			}
		}
	}
}

As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_animal_artifact_modifier_selection_effect.

Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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