Scripted effect · The Royal Court files
add_scaled_artifact_modifier_scholarship_effect
add_scaled_artifact_modifier_scholarship_effect = yesgame/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 8466 (174 lines). No parameters.
add_scaled_artifact_modifier_scholarship_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 8466 of its file. It takes no parameters: add_scaled_artifact_modifier_scholarship_effect = yes. The game's script calls it in 4 places, among them Recording a Memory (event bp1_yearly.7055), create_artifact_jewelled_danda_effect (scripted effect) and create_artifact_philosophers_stone_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
What it does
- 1 of 4 things will happen:
- 25%:
If
rarity = common
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_development_growth_1_modifier
- 38%:
add_artifact_modifier = artifact_development_growth_2_modifier
- 13%:
add_artifact_modifier = artifact_development_growth_3_modifier
- 50%:
Else if
rarity = masterwork
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_development_growth_4_modifier
- 38%:
add_artifact_modifier = artifact_development_growth_5_modifier
- 13%:
add_artifact_modifier = artifact_development_growth_6_modifier
- 50%:
Else if
rarity = famed
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_development_growth_7_modifier
- 38%:
add_artifact_modifier = artifact_development_growth_8_modifier
- 13%:
add_artifact_modifier = artifact_development_growth_9_modifier
- 50%:
Else if
rarity = illustrious
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_development_growth_10_modifier
- 38%:
add_artifact_modifier = artifact_development_growth_11_modifier
- 13%:
add_artifact_modifier = artifact_development_growth_12_modifier
- 50%:
- 25%:
If
rarity = common
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_fertility_growth_1_modifier
- 38%:
add_artifact_modifier = artifact_fertility_growth_2_modifier
- 13%:
add_artifact_modifier = artifact_fertility_growth_3_modifier
- 50%:
Else if
rarity = masterwork
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_fertility_growth_4_modifier
- 38%:
add_artifact_modifier = artifact_fertility_growth_5_modifier
- 13%:
add_artifact_modifier = artifact_fertility_growth_6_modifier
- 50%:
Else if
rarity = famed
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_fertility_growth_7_modifier
- 38%:
add_artifact_modifier = artifact_fertility_growth_8_modifier
- 13%:
add_artifact_modifier = artifact_fertility_growth_9_modifier
- 50%:
Else if
rarity = illustrious
Then
- 1 of 3 things will happen:
- 50%:
add_artifact_modifier = artifact_fertility_growth_10_modifier
- 38%:
add_artifact_modifier = artifact_fertility_growth_11_modifier
- 13%:
add_artifact_modifier = artifact_fertility_growth_12_modifier
- 50%:
- 25%:
If
rarity = common
Then
add_artifact_modifier = artifact_learn_language_scheme_phase_duration_add_1_modifier
Else if
rarity = masterwork
Then
add_artifact_modifier = artifact_learn_language_scheme_phase_duration_add_2_modifier
Else if
rarity = famed
Then
add_artifact_modifier = artifact_learn_language_scheme_phase_duration_add_3_modifier
Else if
rarity = illustrious
Then
add_artifact_modifier = artifact_learn_language_scheme_phase_duration_add_4_modifier
- 25%:
add_artifact_modifier = artifact_learning_per_prestige_level_modifier
- 25%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
add_scaled_artifact_modifier_scholarship_effect = {
random_list = {
# development_growth
20 = {
trigger = {
artifact_owner ?= { NOT = { government_has_flag = government_is_nomadic } }
}
if = {
limit = {
rarity = common
}
random_list = {
20 = {
add_artifact_modifier = artifact_development_growth_1_modifier
}
15 = {
add_artifact_modifier = artifact_development_growth_2_modifier
}
5 = {
add_artifact_modifier = artifact_development_growth_3_modifier
}
}
}
else_if = {
limit = {
rarity = masterwork
}
random_list = {
20 = {
add_artifact_modifier = artifact_development_growth_4_modifier
}
15 = {
add_artifact_modifier = artifact_development_growth_5_modifier
}
5 = {
add_artifact_modifier = artifact_development_growth_6_modifier
}
}
}
else_if = {
limit = {
rarity = famed
}
random_list = {
20 = {
add_artifact_modifier = artifact_development_growth_7_modifier
}
15 = {
add_artifact_modifier = artifact_development_growth_8_modifier
}
5 = {
add_artifact_modifier = artifact_development_growth_9_modifier
}
}
}
else_if = {
limit = {
rarity = illustrious
}
random_list = {
20 = {
add_artifact_modifier = artifact_development_growth_10_modifier
}
15 = {
add_artifact_modifier = artifact_development_growth_11_modifier
}
5 = {
add_artifact_modifier = artifact_development_growth_12_modifier
}
}
}
}
# fertility_growth
20 = {
trigger = {
artifact_owner ?= { government_has_flag = government_is_nomadic }
}
if = {
limit = {
rarity = common
}
random_list = {
20 = {
add_artifact_modifier = artifact_fertility_growth_1_modifier
}
15 = {
add_artifact_modifier = artifact_fertility_growth_2_modifier
}
5 = {
add_artifact_modifier = artifact_fertility_growth_3_modifier
}
}
}
else_if = {
limit = {
rarity = masterwork
}
random_list = {
20 = {
add_artifact_modifier = artifact_fertility_growth_4_modifier
}
15 = {
add_artifact_modifier = artifact_fertility_growth_5_modifier
}
5 = {
add_artifact_modifier = artifact_fertility_growth_6_modifier
}
}
}
else_if = {
limit = {
rarity = famed
}
random_list = {
20 = {
add_artifact_modifier = artifact_fertility_growth_7_modifier
}
15 = {
add_artifact_modifier = artifact_fertility_growth_8_modifier
}As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
The first 120 of its 174 lines; the rest is in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt from line 8466.
Where it is used
Every place in common/, events/ and history/ that calls add_scaled_artifact_modifier_scholarship_effect.
Events (1)
- Recording a Memory
bp1_yearly.7055
Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.