Scripted effect
hof_request_refuse_consequences_effect
hof_request_refuse_consequences_effect = { HOF = … REQUESTER = … }game/common/scripted_effects/00_religious_interaction_effects.txt, line 2067 (17 lines). Parameters: $HOF$, $REQUESTER$.
hof_request_refuse_consequences_effect is a scripted effect in Crusader Kings III, written at line 2067 of its file. A call passes 2 parameters: HOF and REQUESTER. The game's script calls it in 3 places, among them Request Claim (interaction), Request Excommunication (interaction) and Petition: … Excommunication (event petition_head_of_faith.1320). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (17 lines of game script)
hof_request_refuse_consequences_effect = {
$HOF$ = {
add_piety = miniscule_piety_loss
}
$REQUESTER$ = {
if = {
limit = {
is_ai = yes
}
add_opinion = {
target = $HOF$
modifier = refusal_opinion
opinion = -10
}
}
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hof_request_refuse_consequences_effect.
Character interactions (2)
Events (1)
- Petition: … Excommunication
petition_head_of_faith.1320
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.