Scripted effect
hof_ask_for_gold_refusal_effect
hof_ask_for_gold_refusal_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 4719 (3 lines). No parameters.
hof_ask_for_gold_refusal_effect is a scripted effect in Crusader Kings III, written at line 4719 of its file. It takes no parameters: hof_ask_for_gold_refusal_effect = yes. The game's script calls it in 2 places, among them Ask for Gold (interaction) and religious_interaction.32 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
hof_ask_for_gold_refusal_effect = {
clerical_interaction_refusal_major_effect = yes
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hof_ask_for_gold_refusal_effect.
Character interactions (1)
Events (1)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.