CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hof_ask_for_claim_interaction_effect

hof_ask_for_claim_interaction_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 4723 (20 lines). No parameters.

hof_ask_for_claim_interaction_effect is a scripted effect in Crusader Kings III, written at line 4723 of its file. It takes no parameters: hof_ask_for_claim_interaction_effect = yes. The game's script calls it in 2 places, among them Request Claim (interaction) and religious_interaction.4 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • scope:secondary_recipient: Opinion: Claimed My Title (-60)
  • scope:actor:
    • add_piety = { value = claim_piety_value multiply = -1 }
    • If never:
      • use_hook = scope:recipient
    • add_pressed_claim = scope:target

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
hof_ask_for_claim_interaction_effect = {
	scope:secondary_recipient = {
		add_opinion = {
			target = scope:actor
			modifier = claimed_my_title_opinion
			opinion = -60
		}
	}
	scope:actor = {
		add_piety = {
			value = claim_piety_value
			multiply = -1
		}
		if = {
			limit = { always = scope:claim_hook }
			use_hook = scope:recipient
		}
		add_pressed_claim = scope:target
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hof_ask_for_claim_interaction_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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