Scripted effect · By God Alone files
hedonistic_obesity_modifier_sync_effect
hedonistic_obesity_modifier_sync_effect = yesgame/common/scripted_effects/pam_effects.txt, line 1645 (22 lines). No parameters.
hedonistic_obesity_modifier_sync_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1645 of its file. It takes no parameters: hedonistic_obesity_modifier_sync_effect = yes. The game's script calls it in 7 places, among them Feast (activity), on_personal_tenet_gain (on action) and on_personal_tenet_loss (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
- Current weight at least 50
- The Personal Tenets unlock tenet hedonistic obesity fulfillment
Then
- If does not have the Modifier: Sanctified Indulgence:
- Gains the modifier “Sanctified Indulgence”
- Else, if has the Modifier: Sanctified Indulgence: Loses “Sanctified Indulgence”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
hedonistic_obesity_modifier_sync_effect = {
if = {
limit = {
current_weight >= overweight_value
has_personal_tenet_flag = tenet_hedonistic_obesity_fulfillment
}
if = {
limit = {
NOT = { has_character_modifier = tenet_hedonistic_obese_modifier }
}
add_character_modifier = {
modifier = tenet_hedonistic_obese_modifier
}
}
}
else_if = {
limit = {
has_character_modifier = tenet_hedonistic_obese_modifier
}
remove_character_modifier = tenet_hedonistic_obese_modifier
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hedonistic_obesity_modifier_sync_effect.
Activities (1)
On actions (the game's own hooks) (4)
- on_personal_tenet_gain
- on_personal_tenet_loss
- yearly_health_pulse
- yearly_playable_pulse
Scripted effects (2)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.