CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

great_project_reward_contribution_completion_actual_reward_effect

great_project_reward_contribution_completion_actual_reward_effect = { EXTRA_EFFECT = … GOVERNANCE_GAIN = … INFLUENCE_GAIN = … LEGITIMACY_GAIN = … MERIT_GAIN = … PIETY_GAIN = … PRESTIGE_GAIN_FALLBACK = … PRESTIGE_GAIN_WITH_GOVERNANCE = … }

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 278 (49 lines). Parameters: $EXTRA_EFFECT$, $GOVERNANCE_GAIN$, $INFLUENCE_GAIN$, $LEGITIMACY_GAIN$, $MERIT_GAIN$, $PIETY_GAIN$, $PRESTIGE_GAIN_FALLBACK$, $PRESTIGE_GAIN_WITH_GOVERNANCE$.

great_project_reward_contribution_completion_actual_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 278 of its file. A call passes 8 parameters: EXTRA_EFFECT, GOVERNANCE_GAIN, INFLUENCE_GAIN, LEGITIMACY_GAIN, MERIT_GAIN, PIETY_GAIN, PRESTIGE_GAIN_FALLBACK and PRESTIGE_GAIN_WITH_GOVERNANCE. The game's script calls it in 2 places, among them great_project_contribution_completion_reward_major_effect (scripted effect) and great_project_contribution_completion_reward_minor_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (49 lines of game script)
great_project_reward_contribution_completion_actual_reward_effect = {
	# A great project outlives some of its contributors, and the dead take no reward
	if = {
		limit = {
			is_alive = yes
			is_valid_for_legitimacy_change = yes
		}
		add_legitimacy = {
			value = $LEGITIMACY_GAIN$
			if = {
				limit = {
					any_character_situation = {
						situation_type = dynastic_cycle
						has_situation_top_phase_parameter = dynastic_cycle_great_projects_increased_legitimacy
					}
				}
				multiply = 2
			}
		}
	}
	else_if = {
		limit = { is_alive = yes }
		if = {
			limit = { government_has_flag = government_has_influence }
			change_influence = $INFLUENCE_GAIN$
		}

		if = {
			limit = { is_governor = yes }
			increase_governance_effect = { VALUE = $GOVERNANCE_GAIN$ }
			add_prestige = $PRESTIGE_GAIN_WITH_GOVERNANCE$
		}
		else_if = {
			limit = { is_clergy = yes }
			add_piety = $PIETY_GAIN$
		}
		else = {
			add_prestige = $PRESTIGE_GAIN_FALLBACK$
		}
		if = {
			limit = {
				government_allows = merit
				this != title:h_china.holder # Chinese Emperor does not "use" merit
			}
			change_merit = $MERIT_GAIN$
		}
	}
	$EXTRA_EFFECT$ = yes
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls great_project_reward_contribution_completion_actual_reward_effect.

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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