Scripted effect · By God Alone files
grant_title_populate_concerned_de_jure_list_effect
grant_title_populate_concerned_de_jure_list_effect = { TITLE_GAINER = … }game/common/scripted_effects/pam_effects.txt, line 12673 (33 lines). Parameters: $TITLE_GAINER$.
grant_title_populate_concerned_de_jure_list_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12673 of its file. A call passes 1 parameter: TITLE_GAINER. The game's script calls it in 1 place, among them Consecrate Kingdom (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
$TITLE_GAINER$ = { … }
Then
$TITLE_GAINER$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (33 lines of game script)
grant_title_populate_concerned_de_jure_list_effect = {
if = {
limit = {
$TITLE_GAINER$ = {
any_held_title = {
tier = tier_duchy
kingdom.holder ?= {
religion = scope:puppet_or_actor.religion
NOT = {
this = scope:puppet_or_actor
}
}
}
}
}
$TITLE_GAINER$ = {
every_held_title = {
limit = {
tier = tier_duchy
kingdom.holder ?= {
religion = scope:puppet_or_actor.religion
NOT = {
this = scope:puppet_or_actor
}
}
}
kingdom.holder = {
add_to_list = grateful_refusal_chars
}
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls grant_title_populate_concerned_de_jure_list_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.