CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

grant_inspiration_to_character_no_court_artifacts_effect

grant_inspiration_to_character_no_court_artifacts_effect = { CHARACTER = … }

game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt, line 396 (141 lines). Parameters: $CHARACTER$.

grant_inspiration_to_character_no_court_artifacts_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 396 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them Perform Tea Ceremony (decision), on_travel_plan_movement (on action) and three_year_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
grant_inspiration_to_character_no_court_artifacts_effect = {
	save_scope_as = court_owner
	$CHARACTER$ = { 
		if = { 
			limit = { NOT = { exists = inspiration } }
			# More likely to get an certain Inspiration type if we will produce higher quality Artifacts of that type.
			random_list = {
				10 = {
					compare_modifier = {
						value = weapon_inspiration_average_skill_value
						multiplier = {
							value = 5
							#Lower the military inspirations for Advancement Movement
							if = {
								limit = {		
									scope:court_owner = {
										top_participant_group:dynastic_cycle ?= {
											participant_group_type = advancement_movement
										}
									}
								}
								multiply = 0
							}
						}
					}
					modifier = { #Some cultures are more likely to pick this vocation than others
						add = 5
						culture = {
							has_cultural_tradition = tradition_metal_craftsmanship
						}
					}
					create_inspiration = weapon_inspiration
				}
				10 = {
					compare_modifier = {
						value = armor_inspiration_average_skill_value
						multiplier = {
							value = 5
							#Lower the military inspirations for Advancement Movement
							if = {
								limit = {		
									scope:court_owner = {
										top_participant_group:dynastic_cycle ?= {
											participant_group_type = advancement_movement
										}
									}
								}
								multiply = 0
							}
						}
					}
					modifier = { #Some cultures are more likely to pick this vocation than others
						add = 5
						culture = {
							has_cultural_tradition = tradition_frugal_armorsmiths
						}
					}
					create_inspiration = armor_inspiration
				}
				5 = {
					compare_modifier = {
						value = smith_inspiration_average_skill_value
						multiplier = 5
					}
					modifier = { #Some cultures are more likely to pick this vocation than others
						add = 10
						culture = {
							OR = {
								has_cultural_tradition = tradition_metal_craftsmanship
								has_cultural_tradition = tradition_ancient_miners
							}
						}
					}
					create_inspiration = smith_inspiration
				}
				5 = {
					compare_modifier = {
						value = book_inspiration_average_skill_value
						multiplier = 5
					}
					modifier = {
						has_court_position = court_poet_court_position
						add = 15
					}
					modifier = {
						culture = { #Some cultures are more likely to pick this vocation than others
							OR = {
								has_cultural_tradition = tradition_language_scholars
								has_cultural_tradition = tradition_philosopher_culture
								has_cultural_tradition = tradition_legalistic
							}
						}
						add = 5
					}
					create_inspiration = book_inspiration
				}
				1 = {
					modifier = {
						add = 30
						has_trait = lifestyle_mystic
					}
					modifier = { #Alchemy arrived to Europe in the 13th century, but existed basically everywhere else before that
						add = -20
						culture_has_european_heritage_pillar_trigger = yes
					}
					compare_modifier = {
						value = learning
						multiplier = 2
					}
					create_inspiration = alchemy_inspiration
				}
				5 = {
					compare_modifier = {
						value = weapon_inspiration_average_skill_value
						multiplier = {
							value = 6
							#Lower the military inspirations for Advancement Movement
							if = {
								limit = {		
									scope:court_owner = {

As written in game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.

The first 120 of its 141 lines; the rest is in game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt from line 396.

Where it is used

Every place in common/, events/ and history/ that calls grant_inspiration_to_character_no_court_artifacts_effect.

On actions (the game's own hooks) (2)

  • on_travel_plan_movement
  • three_year_playable_pulse

Source: game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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