
Decision · Decisions
Perform Tea Ceremony
Prepare a cup of tea and reduce your Stress
Is there any beverage more civilized than tea? The water, brought to the perfect heat. The leaves, measured with care and precision. A cup of tea soothes the soul — or seals companionship.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (3 lines of game script)
domicile ?= {
has_domicile_parameter = estate_unlock_tea_ceremony
}As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_available_adult = yes
As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.
Effects
- You may gain any of the following: •Reduce Stress •Gain Opinion with members of your Court •A Courtier becomes Inspired •Gain a random Tea Benefit for 5 years
- Your Courtier … gained an Inspiration
Effect (107 lines of game script)
custom_tooltip = {
text = tgp_tea_ceremony_decision_effect_desc
random_courtier = {
limit = {
is_available_adult = yes
}
weight = {
base = 5
modifier = {
add = 5
is_close_family_of = root
}
modifier = {
add = 3
exists = house
house = root.house
}
modifier = {
add = {
value = learning
divide = 4
}
learning >= 10
}
}
save_scope_as = inspired_courtier
}
send_interface_toast = {
type = event_toast_effect_good
title = tgp_tea_ceremony_decision_toast
left_icon = root
if = {
limit = {
stress > 0
}
stress_and_fulfillment_impact = {
base = -25
content = medium_stress_impact_loss
humble = minor_stress_impact_loss
patient = minor_stress_impact_loss
calm = minor_stress_impact_loss
gregarious = minor_stress_impact_loss
}
}
random_list = {
20 = {
trigger = {
exists = scope:inspired_courtier
}
progress_towards_friend_effect = {
REASON = friend_drinking_tea
CHARACTER = scope:inspired_courtier
OPINION = default_friend_opinion
}
}
10 = {
trigger = {
exists = scope:inspired_courtier
}
if = {
limit = {
has_royal_court = yes
}
grant_inspiration_to_character_effect = {
CHARACTER = scope:inspired_courtier
}
}
else = {
grant_inspiration_to_character_no_court_artifacts_effect = {
CHARACTER = scope:inspired_courtier
}
}
custom_tooltip = courtier_inspired_effect
}
10 = {
add_character_modifier = {
modifier = tea_ceremony_health_benefit
years = 5
}
}
10 = {
add_character_modifier = {
modifier = tea_ceremony_perfect_tea
years = 5
}
}
10 = {
add_character_modifier = {
modifier = tea_ceremony_peace_of_mind
years = 5
}
}
10 = {
add_character_modifier = {
modifier = tea_ceremony_spirit
years = 5
}
}
10 = {
add_character_modifier = {
modifier = tea_ceremony_family
years = 5
}
}
}
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.