Scripted effect · The Royal Court files
grant_inspiration_to_character_effect
grant_inspiration_to_character_effect = { CHARACTER = … }game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt, line 19 (168 lines). Parameters: $CHARACTER$.
grant_inspiration_to_character_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 19 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 4 places, among them Perform Tea Ceremony (decision), five_year_playable_pulse (on action) and grant_new_inspiration_in_character_realm_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
grant_inspiration_to_character_effect = {
$CHARACTER$ = {
if = {
limit = { NOT = { exists = inspiration } }
# More likely to get an certain Inspiration type if we will produce higher quality Artifacts of that type.
random_list = {
10 = {
compare_modifier = {
value = weapon_inspiration_average_skill_value
multiplier = 6
}
modifier = { #Some cultures are more likely to pick this vocation than others
add = 5
culture = {
has_cultural_tradition = tradition_metal_craftsmanship
}
}
create_inspiration = weapon_inspiration
}
10 = { # =Slightly increased weight due to a low number of Armorers appearing in the world.
compare_modifier = {
value = armor_inspiration_average_skill_value
multiplier = 7.2 # A character with an average of 20 in relevant skills will receive a +120 bonus
}
modifier = { #Some cultures are more likely to pick this vocation than others
add = 5
culture = {
has_cultural_tradition = tradition_frugal_armorsmiths
}
}
create_inspiration = armor_inspiration
}
10 = { #Adventurers will on average produce better quality items, handle with care.
compare_modifier = {
value = adventure_inspiration_average_skill_value
multiplier = 9
}
modifier = {
add = 5
culture = { #Some cultures are more likely to pick this vocation than others
OR = {
has_cultural_parameter = more_likely_to_leave_court #Swords for Hire & Caravaneers
has_cultural_tradition = tradition_chivalry
}
}
}
create_inspiration = adventure_inspiration
}
12 = { # Significantly increased weight due to the wide variety of artifact types this inspiration can produce (regalia, crown, trinket).
compare_modifier = {
value = smith_inspiration_average_skill_value
multiplier = 15
}
modifier = { #Some cultures are more likely to pick this vocation than others
add = 10
culture = {
OR = {
has_cultural_tradition = tradition_metal_craftsmanship
has_cultural_tradition = tradition_ancient_miners
}
}
}
create_inspiration = smith_inspiration
}
10 = {
compare_modifier = {
value = book_inspiration_average_skill_value
multiplier = 6
}
modifier = {
has_court_position = court_poet_court_position
add = 15
}
modifier = {
culture = { #Some cultures are more likely to pick this vocation than others
OR = {
has_cultural_tradition = tradition_language_scholars
has_cultural_tradition = tradition_philosopher_culture
has_cultural_tradition = tradition_legalistic
}
}
add = 5
}
create_inspiration = book_inspiration
}
11 = { # Increased weight due to a low number of Weavers appearing in the world (probably a lack of high-diplomacy courtiers).
compare_modifier = {
value = weaver_inspiration_average_skill_value
multiplier = 8.4
}
modifier = {
culture = { #Some cultures are more likely to pick this vocation than others
has_cultural_parameter = improved_weaver_inspiration
}
add = 10
}
create_inspiration = weaver_inspiration
}
14 = { # Moderately increased weight due to the variety of artifact types this inspiration can produce (throne, sculpture).
compare_modifier = {
value = artisan_inspiration_average_skill_value
multiplier = 12
}
modifier = {
has_court_position = court_poet_court_position
add = 5
}
modifier = {
culture = { #Some cultures are more likely to pick this vocation than others
has_cultural_parameter = improved_artisan_inspiration
}
add = 15
}
create_inspiration = artisan_inspiration
}
1 = {
modifier = {
add = 30
has_trait = lifestyle_mystic
}As written in game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.
The first 120 of its 168 lines; the rest is in game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt from line 19.
Where it is used
Every place in common/, events/ and history/ that calls grant_inspiration_to_character_effect.
Decisions (1)
On actions (the game's own hooks) (1)
- five_year_playable_pulse
Scripted effects (1)
Scripted character templates (1)
- celebration_artisan_character
Source: game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.