Scripted effect · All Under Heaven files
grand_campaign_contribution_effect
grand_campaign_contribution_effect = { TITLE = … }game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 2578 (97 lines). Parameters: $TITLE$.
grand_campaign_contribution_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2578 of its file. A call passes 1 parameter: TITLE. The game's script calls it in 1 place, among them grand_campaign_project (great project). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
scope:great_project:- Every in list › Every in de jure hierarchy:
- Where:
- Title tier exactly County
- Their holder:
top_overlord != scope:war_leader.top_liegeNot all of these
- Is an Independent Ruler
- Government allows: redirects wars to overlord
continue = { tier <= tier_duchy tier >= tier_county }
- Where:
If
a check the game hides
Then
- Every in list › Every in de jure hierarchy:
- Where:
- Title tier exactly County
- Their holder:
top_overlord != scope:war_leader.top_liege- Is an Independent Ruler
- Government allows: redirects wars to overlord
continue = { tier <= tier_duchy tier >= tier_county }- Gains the … Title (owner)
- Where:
Else if
a check the game hides
Then
- scope:war_leader: Event tgp_china_ministry.0001
- Commission Title Holder will start the … China's Grand Campaign War
Otherwise
grand_campaign_update_war_participants_effect = yes- scope:contributor: Event tgp_china_ministry.0004
- Every in list › Every in de jure hierarchy:
- Contributor gains access to the … China's Grand Campaign Casus Belli until the Great Project is completed (10 years)
- Every in list › Every in de jure hierarchy:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (97 lines of game script)
grand_campaign_contribution_effect = {
save_scope_as = contributor
scope:great_project.var:$TITLE$ ?= {
save_scope_as = target_title
}
# the grand marshal should always be the war leader
title:e_minister_grand_marshal.holder = {
save_scope_as = war_leader
}
scope:great_project ?= {
add_to_variable_list = {
name = grand_campaign_titles
target = scope:target_title
}
}
scope:great_project ?= {
every_in_list = {
variable = grand_campaign_titles
every_in_de_jure_hierarchy = {
continue = {
tier <= tier_duchy
tier >= tier_county
}
limit = {
tier = tier_county
holder ?= {
top_overlord != scope:war_leader.top_liege
NAND = {
is_independent_ruler = yes
government_allows = redirects_wars_to_overlord
}
}
}
holder.top_overlord = {
add_to_list = potential_primary_defender
}
}
}
ordered_in_list = {
list = potential_primary_defender
order_by = highest_held_title_tier
save_scope_as = defender
}
if = {
limit = {
NOT = { exists = scope:defender }
}
create_title_and_vassal_change = {
type = conquest
save_scope_as = change_herders
add_claim_on_loss = no
}
every_in_list = {
variable = grand_campaign_titles
every_in_de_jure_hierarchy = {
continue = {
tier <= tier_duchy
tier >= tier_county
}
limit = {
tier = tier_county
holder ?= {
top_overlord != scope:war_leader.top_liege
is_independent_ruler = yes
government_allows = redirects_wars_to_overlord
}
}
change_title_holder = {
holder = scope:owner
change = scope:change_herders
take_baronies = no
}
}
}
resolve_title_and_vassal_change = scope:change_herders
}
# if war does not exist yet, declare it
else_if = {
limit = {
NOT = { exists = scope:great_project.var:grand_campaign_war }
}
scope:war_leader = {
trigger_event = tgp_china_ministry.0001
}
custom_tooltip = grand_campaign_start_tt
}
# if war exists, pull everyone in
else = {
grand_campaign_update_war_participants_effect = yes
scope:contributor = {
trigger_event = tgp_china_ministry.0004
}
}
custom_tooltip = great_project_type_grand_campaign_project_contribution_tt
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls grand_campaign_contribution_effect.
Great projects (1)
- grand_campaign_project
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.