CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

give_new_noble_family_title_effect

give_new_noble_family_title_effect = yes

game/common/scripted_effects/00_administrative_effects.txt, line 379 (24 lines). No parameters.

give_new_noble_family_title_effect is a scripted effect in Crusader Kings III, written at line 379 of its file. It takes no parameters: give_new_noble_family_title_effect = yes. The game's script calls it in 2 places, among them on_title_gain (on action) and ep3_become_landed_transfer_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_administrative_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
give_new_noble_family_title_effect = {
	if = {
		limit = {
			is_house_head = yes
			government_allows = noble_families
			trigger_if = {
				limit = {
					government_has_flag = government_has_county_tier_noble_families
				}
				highest_held_title_tier >= tier_county
			}
			trigger_else = { highest_held_title_tier >= tier_duchy }
			liege = {
				government_allows = noble_families
			}
			trigger_if = {
				limit = { any_held_title = { is_noble_family_title = yes } }
				has_domicile = no
			}
		}
		create_noble_family_effect = { GOVERNMENT_GIVER = this }
		domicile ?= { set_up_domicile_estate_effect = yes }
	}
}

As written in game/common/scripted_effects/00_administrative_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls give_new_noble_family_title_effect.

On actions (the game's own hooks) (1)

  • on_title_gain

Source: game/common/scripted_effects/00_administrative_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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