Scripted effect · By God Alone files
gift_claim_interaction_effect
gift_claim_interaction_effect = yesgame/common/scripted_effects/pam_effects.txt, line 3808 (26 lines). No parameters.
gift_claim_interaction_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 3808 of its file. It takes no parameters: gift_claim_interaction_effect = yes. The game's script calls it in 1 place, among them Gift Claim (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (26 lines of game script)
gift_claim_interaction_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = gift_claim_interaction_effect_tt
left_icon = scope:target
right_icon = scope:recipient
remove_claim = scope:target
scope:recipient = {
add_unpressed_claim = scope:target
}
}
if = {
limit = {
scope:actor != scope:puppet_or_actor
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = gift_claim_interaction_effect_tt_puppeteer
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls gift_claim_interaction_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.