Interaction · Diplomatic actions
Gift Claim
Hand the recipient one of your Claims on land under your spiritual authority
What you need
You
To send it
- You must have a Claim on a County you can gift to …
- Does not have the Trait: Excommunicated
- … Capital must lie within a Clerical Region you hold, unless you are the Head of Faith
- … must be a County of your Faith
- … must lie within a Clerical Region you hold, unless you are the Head of Faith
- … must not have Ecclesiastical or Theocratic Government
- … must not already hold …
- … must not already have a Claim on …
Also needed: available (not incapable, not imprisoned, a ruler, an adult)
To see it in the menu
- Your Government is a Theocratic-type Government
- Your faith: Has a Doctrine or Tenet with Has Clerical Region
One of these
- Any held title: Is a Clerical Title
or
You are the Head of Faith
- Is an Adult
- Is a ruler
- Is not at war with the target
The character you target
To send it
- Does not have the Trait: Excommunicated
Also needed: available (not incapable, not imprisoned, a ruler, an adult)
Which title you can pick
- The target: Title tier exactly County
Gift Claim is a diplomatic character interaction in Crusader Kings III. You need: You must have a Claim on a County you can gift to …, Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. The character you target needs: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. The AI weighs it. It costs 100 Piety. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- What are the requirements for Gift Claim in CK3?
- You: You must have a Claim on a County you can gift to …, Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. The character you target: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
- How much does Gift Claim cost?
- 100 Piety (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | +100 |
Acceptance (ai_accept) (1 line of game script)
base = 100
As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
remove_claim = scope:target- The character you target:
add_unpressed_claim = scope:target
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (26 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_shown = scope:puppet_or_actor ?= {
government_has_flag = government_is_theocracy
faith ?= {
has_doctrine_parameter = has_clerical_regions
}
OR = {
any_held_title = {
has_clerical_region = yes
}
faith.religious_head ?= this
}
is_adult = yes
is_ruler = yes
}
scope:puppet_or_actor ?= {
NOT = {
is_at_war_with = scope:recipient
}
this != scope:recipient
}
scope:recipient = {
is_ruler = yes
faith ?= scope:puppet_or_actor.faith
highest_held_title_tier >= tier_county
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (46 lines of game script)
custom_tooltip = {
text = gift_claim_must_have_valid_claim_tt
scope:puppet_or_actor ?= {
any_claim = {
save_temporary_scope_as = gift_claim_candidate_title
pam_gift_claim_valid_title_trigger = {
TITLE = scope:gift_claim_candidate_title
}
}
}
}
scope:puppet_or_actor = {
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
ruler = yes
adult = yes
}
NOT = {
has_trait = excommunicated
}
}
scope:recipient = {
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
ruler = yes
adult = yes
}
NOT = {
has_trait = excommunicated
}
}
custom_tooltip = {
text = gift_claim_recipient_must_be_in_clerical_region_tt
scope:puppet_or_actor ?= {
OR = {
pam_gift_claim_recipient_in_own_clerical_region_trigger = {
TARGET = scope:recipient
}
faith.religious_head ?= this
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (3 lines of game script)
on_accept = scope:puppet_or_actor = {
gift_claim_interaction_effect = yes
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Diplomatic actions
- Cost: Piety
- 100
- Again on the same character
- after 3 years
- DLC
- By God Alone
- In the menu
- under More…
- ID
gift_claim_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.