Scripted effect
ghw_set_new_war_declarer_effect
ghw_set_new_war_declarer_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 564 (20 lines). No parameters.
ghw_set_new_war_declarer_effect is a scripted effect in Crusader Kings III, written at line 564 of its file. It takes no parameters: ghw_set_new_war_declarer_effect = yes. The game's script calls it in 10 places, among them Propose Target (interaction), great_holy_war.0015 (event) and great_holy_war.0016 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
If
a check the game hides
Then
great_holy_war = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
ghw_set_new_war_declarer_effect = {
#Determine Sponsor. (effect fired within FAITH scope)
if = {
limit = {
exists = religious_head
}
religious_head = {
save_scope_as = ghw_sponsor
}
great_holy_war = {
set_war_declarer = scope:ghw_sponsor
if = {
limit = {
NOT = { has_pledged_attacker = scope:ghw_sponsor }
}
pledge_attacker = scope:ghw_sponsor
}
}
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ghw_set_new_war_declarer_effect.
Character interactions (1)
Events (9)
- great_holy_war.0015
- great_holy_war.0016
- great_holy_war.0023
- great_holy_war.0024
- great_holy_war.0025
- great_holy_war.0080
3 more
- Leaving the …
great_holy_war.0017 - The Faithful Prepare for War
great_holy_war.0018 - The Faithful Prepare for War
great_holy_war.0040
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.