CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

ghw_set_new_war_declarer_effect

ghw_set_new_war_declarer_effect = yes

game/common/scripted_effects/00_religious_interaction_effects.txt, line 564 (20 lines). No parameters.

ghw_set_new_war_declarer_effect is a scripted effect in Crusader Kings III, written at line 564 of its file. It takes no parameters: ghw_set_new_war_declarer_effect = yes. The game's script calls it in 10 places, among them Propose Target (interaction), great_holy_war.0015 (event) and great_holy_war.0016 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • great_holy_war = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
ghw_set_new_war_declarer_effect = {
	#Determine Sponsor. (effect fired within FAITH scope)
	if = {
		limit = {
			exists = religious_head
		}
		religious_head = {
			save_scope_as = ghw_sponsor
		}
		great_holy_war = {
			set_war_declarer = scope:ghw_sponsor
			if = {
				limit = {
					NOT = { has_pledged_attacker = scope:ghw_sponsor }
				}
				pledge_attacker = scope:ghw_sponsor
			}
		}
	}
}

As written in game/common/scripted_effects/00_religious_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ghw_set_new_war_declarer_effect.

Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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