CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Uncategorized actions

Propose Target

variesPietyAccepted automaticallynot in the character menu

By spending enough Piety, a ruler can convince the leader of the … to target a different Kingdom during the preparation phase.

What you need

You

To send it

  • piety >= faith.great_holy_war.var:redirect_cost
  • root.faith.great_holy_war = { days_until_ghw_launch >= 100 }
  • scope:target.tier = tier_kingdom
  • scope:target != scope:actor.faith.great_holy_war.ghw_target_title

To see it in the menu

  • Your rite:
    • rite_hostility_level = { target = scope:secondary_recipient.rite value >= religious_cb_enabled_hostility_level }
  • scope:target != scope:actor.faith.great_holy_war.ghw_target_title

The other character

Which title you can pick

  • scope:target.tier = tier_kingdom
  • scope:target != scope:actor.faith.great_holy_war.ghw_target_title

Propose Target is an uncategorized character interaction in Crusader Kings III. Accepted automatically. It costs Piety (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

for a guide, post or blog
Quick answers (2)
Will the AI accept Propose Target?
Yes: it is accepted automatically.
How much does Propose Target cost?
Piety (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • root.faith.great_holy_war = { … }
  • faith.great_holy_war = { … }

Events it fires: great_holy_war.0021, great_holy_war.0091

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (13 lines of game script)
is_shown = exists = scope:actor.faith.great_holy_war
scope:actor.rite ?= {
	is_hostile_enough_for_holy_war_trigger = {
		RITE = scope:secondary_recipient.rite
	}
}
scope:secondary_recipient ?= {
	top_liege = this
}
NOT = {
	exists = scope:actor.faith.great_holy_war.ghw_war
}
scope:target != scope:actor.faith.great_holy_war.ghw_target_title

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (6 lines of game script)
scope:actor = {
	piety >= faith.great_holy_war.var:redirect_cost
}
scope:actor.faith.great_holy_war = {
	days_until_ghw_launch >= 100
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (126 lines of game script)
on_accept = scope:actor.faith.great_holy_war = {
	every_pledged_attacker = {
		limit = {
			is_ai = no
		}
		send_interface_toast = {
			type = event_toast_effect_good
			title = hof_redirected_ghw.0001.desc
			left_icon = scope:actor
			right_icon = scope:secondary_recipient
		}
	}
	every_pledged_defender = {
		limit = {
			is_ai = no
		}
		add_to_temporary_list = former_defenders
	}
}
scope:actor = {
	faith.great_holy_war = {
		save_scope_as = the_ghw
		set_great_holy_war_target = {
			target_character = scope:secondary_recipient
			target_title = scope:target
		}
		every_in_list = {
			list = former_defenders
			limit = {
				is_ai = no
				NOT = {
					scope:actor.faith.great_holy_war = {
						has_pledged_defender = prev
					}
				}
			}
			trigger_event = great_holy_war.0081
		}
		every_pledged_defender = {
			limit = {
				is_ai = no
			}
			trigger_event = {
				id = great_holy_war.0082
			}
		}
		change_variable = {
			name = redirect_cost
			multiply = 2
		}
		set_variable = {
			name = last_redirector
			value = scope:actor
		}
	}
	hidden_effect = {
		scope:actor.faith = {
			save_scope_as = the_faith
		}
		scope:target = {
			save_scope_as = target_kingdom
		}
		scope:secondary_recipient = {
			save_scope_as = target_character
			faith = {
				save_scope_as = target_faith
			}
		}
		every_ruler = {
			limit = {
				faith = scope:target_character.faith
				is_ai = yes
				is_playable_character = yes
				highest_held_title_tier >= tier_county
				NOT = {
					scope:actor.faith.great_holy_war = {
						has_pledged_defender = prev
					}
				}
			}
			trigger_event = {
				id = great_holy_war.0021
				days = { 25 150 }
			}
		}
		scope:target_character = {
			faith = {
				every_faith_holy_order = {
					trigger_event = {
						id = great_holy_war.0091
						days = { 25 60 }
					}
				}
			}
		}
		scope:actor.faith.great_holy_war = {
			faith = {
				save_scope_as = the_faith
			}
			ghw_target_title = {
				save_scope_as = target_kingdom
			}
			if = {
				limit = {
					OR = {
						NOT = {
							exists = scope:the_faith.great_holy_war.ghw_war_declarer
						}
						NOT = {
							scope:the_faith.great_holy_war.ghw_war_declarer = {
								is_alive = yes
							}
						}
					}
				}
				scope:the_faith = {
					ghw_set_new_war_declarer_effect = yes
				}
			}
			scope:the_faith.great_holy_war.ghw_war_declarer = {
				save_scope_as = ghw_sponsor
			}
			undirected_ghw_recipient_selection_effect = yes
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Uncategorized actions
Cost: Piety
varies
In the menu
no (opened from elsewhere)
ID
hof_redirect_great_holy_war_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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