Scripted effect
get_lowest_skill_effect
get_lowest_skill_effect = yesgame/common/scripted_effects/00_skill_effects.txt, line 74 (117 lines). No parameters.
get_lowest_skill_effect is a scripted effect in Crusader Kings III, written at line 74 of its file. It takes no parameters: get_lowest_skill_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_skill_effects.txt.
The comment above it in the file
Sets scopes scope:lowest_character_skill and scope:lowest_character_skill_value
What it does
- 1 of 4 things will happen:
- 25%:
If
martial <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = martial }
If
stewardship <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = stewardship }
If
intrigue <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = intrigue }
If
learning <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = learning }
- 25%:
If
stewardship <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = stewardship }
If
intrigue <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = intrigue }
If
learning <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = learning }
If
martial <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = martial }
- 25%:
If
intrigue <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = intrigue }
If
learning <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = learning }
If
martial <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = martial }
If
stewardship <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = stewardship }
- 25%:
If
learning <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = learning }
If
martial <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = martial }
If
stewardship <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = stewardship }
If
intrigue <= scope:lowest_character_skill_value
Then
calculate_lowest_skill_effect = { SKILL = intrigue }
- 25%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (117 lines of game script)
get_lowest_skill_effect = {
save_scope_value_as = {
name = lowest_character_skill
value = flag:diplomacy
}
save_scope_value_as = {
name = lowest_character_skill_value
value = diplomacy
}
#Let's make it a bit more random in case you have the same level in a lot of skills
random_list = {
10 = {
if = {
limit = {
martial <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = martial }
}
if = {
limit = {
stewardship <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = stewardship }
}
if = {
limit = {
intrigue <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = intrigue }
}
if = {
limit = {
learning <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = learning }
}
}
10 = {
if = {
limit = {
stewardship <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = stewardship }
}
if = {
limit = {
intrigue <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = intrigue }
}
if = {
limit = {
learning <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = learning }
}
if = {
limit = {
martial <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = martial }
}
}
10 = {
if = {
limit = {
intrigue <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = intrigue }
}
if = {
limit = {
learning <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = learning }
}
if = {
limit = {
martial <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = martial }
}
if = {
limit = {
stewardship <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = stewardship }
}
}
10 = {
if = {
limit = {
learning <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = learning }
}
if = {
limit = {
martial <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = martial }
}
if = {
limit = {
stewardship <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = stewardship }
}
if = {
limit = {
intrigue <= scope:lowest_character_skill_value
}
calculate_lowest_skill_effect = { SKILL = intrigue }
}
}
}
}As written in game/common/scripted_effects/00_skill_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_skill_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.