Scripted effect
calculate_lowest_skill_effect
calculate_lowest_skill_effect = { SKILL = … }game/common/scripted_effects/00_skill_effects.txt, line 62 (10 lines). Parameters: $SKILL$.
calculate_lowest_skill_effect is a scripted effect in Crusader Kings III, written at line 62 of its file. A call passes 1 parameter: SKILL. The game's script calls it in 1 place, among them get_lowest_skill_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_skill_effects.txt.
The comment above it in the file
Is run by get_lowest_skill_effect
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
calculate_lowest_skill_effect = {
save_scope_value_as = {
name = lowest_character_skill
value = flag:$SKILL$
}
save_scope_value_as = {
name = lowest_character_skill_value
value = $SKILL$
}
}As written in game/common/scripted_effects/00_skill_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls calculate_lowest_skill_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_skill_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.