CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

generate_tournament_trinket_effect

generate_tournament_trinket_effect = { TRINKET_GIVER = … TRINKET_RECEIVER = … }

game/common/scripted_effects/02_ep2_artifact_effects.txt, line 82 (79 lines). Parameters: $TRINKET_GIVER$, $TRINKET_RECEIVER$.

generate_tournament_trinket_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 82 of its file. A call passes 2 parameters: TRINKET_GIVER and TRINKET_RECEIVER. The game's script calls it in 1 place, among them Tailor: A New Purchase (event ep2_locale_events.2560). Patch 1.20.1.2, from game/common/scripted_effects/02_ep2_artifact_effects.txt.

What it does

  • 1 of 5 things will happen:
    • 20%: “Bright Feather” Artifact is created
    • 20%: “Chess Piece” Artifact is created
    • 20%: “Ornate Ribbon” Artifact is created
    • 20%: “Glass Orb” Artifact is created
    • 20%: “Sheep Tapestry” Artifact is created

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (79 lines of game script)
generate_tournament_trinket_effect = {
	$TRINKET_RECEIVER$ = { save_scope_as = trinket_receiver }
	$TRINKET_GIVER$ = { save_scope_as = trinket_giver }
	
	random_list = {
		50 = { # feather
			create_artifact = {
				name = feather_trinket
				description = feather_trinket.desc
				type = miscellaneous
				visuals = bird_feather
				modifier = artifact_courtly_vassal_opinion_3_modifier
				modifier = artifact_attraction_opinion_2_modifier
				save_scope_as = purchasable_trinket
				wealth = 20
				quality = 20
				max_durability = 30
				generate_history = no
			}
		}
		50 = { # chess piece
			create_artifact = {
				name = chess_trinket
				description = chess_trinket.desc
				type = miscellaneous
				visuals = pocket_figurine
				modifier = artifact_monthly_dynasty_prestige_2_modifier
				save_scope_as = purchasable_trinket
				wealth = 25
				quality = 25
				max_durability = 30
				generate_history = no
			}
		}
		50 = { # ribbon
			create_artifact = {
				name = ribbon_trinket
				description = ribbon_trinket.desc
				type = miscellaneous
				visuals = pocket_fancy_case
				modifier = artifact_monthly_prestige_2_modifier
				modifier = artifact_seduce_scheme_phase_duration_mult_1_modifier
				save_scope_as = purchasable_trinket
				wealth = 30
				quality = 30
				max_durability = 30
				generate_history = no
			}
		}
		50 = { # glass orb
			create_artifact = {
				name = glass_orb_trinket
				description = glass_orb_trinket.desc
				type = miscellaneous
				visuals = flask
				modifier = artifact_monthly_piety_2_modifier
				save_scope_as = purchasable_trinket
				wealth = 35
				quality = 35
				max_durability = 30
				generate_history = no
			}
		}
		50 = { # tapestry
			create_artifact = {
				name = tapestry_trinket
				description = tapestry_trinket.desc
				type = miscellaneous
				visuals = tapestry
				modifier = artifact_fertility_gain_2_modifier
				save_scope_as = purchasable_trinket
				wealth = 40
				quality = 40
				max_durability = 30
				generate_history = no
			}
		}
	}
}

As written in game/common/scripted_effects/02_ep2_artifact_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls generate_tournament_trinket_effect.

Events (1)

Source: game/common/scripted_effects/02_ep2_artifact_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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