Scripted effect · All Under Heaven files
generate_new_steppe_admin_families_effect
generate_new_steppe_admin_families_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 4374 (42 lines). No parameters.
generate_new_steppe_admin_families_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 4374 of its file. It takes no parameters: generate_new_steppe_admin_families_effect = yes. The game's script calls it in 1 place, among them Become a Meritocratic Khanate (decision). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
while = { … }- Every in list:
give_noble_family_title = { … }
- Every in list:
change_liege = { liege = root change = scope:change }
- scope:new_title: The coat of arms changes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (42 lines of game script)
generate_new_steppe_admin_families_effect = {
while = {
count = 10
create_character = {
template = tgp_steppe_admin_family_head_template
culture = root.capital_county.culture
faith = root.capital_county.faith
rite = root.capital_county.rite
location = root.location
dynasty = generate
after_creation = {
add_to_list = new_steppe_admin_family_heads
set_employer = root
}
}
}
every_in_list = {
list = new_steppe_admin_family_heads
give_noble_family_title = {
name = noble_family_name
tier = county
article = DEFAULT_TITLE_NAME_ARTICLE
government = steppe_admin_government
save_scope_as = new_title
}
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
}
every_in_list = {
list = new_steppe_admin_family_heads
change_liege = {
liege = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:new_title = {
set_coa = holder.house
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls generate_new_steppe_admin_families_effect.
Decisions (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.