Scripted effect · Legacy of Persia files
fp3_story_cycle_seljuks_invasion_events_grant_seljuks_land_effect
fp3_story_cycle_seljuks_invasion_events_grant_seljuks_land_effect = yesgame/common/scripted_effects/03_dlc_fp3_scripted_effects.txt, line 535 (84 lines). No parameters.
fp3_story_cycle_seljuks_invasion_events_grant_seljuks_land_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 535 of its file. It takes no parameters: fp3_story_cycle_seljuks_invasion_events_grant_seljuks_land_effect = yes. The game's script calls it in 2 places, among them Nomadic Invasion (casus belli) and Desperate Nomads (event fp3_story_cycle_seljuks_invasion_events.0002). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt.
What it does
- scope:fp3_seljuk_settle_target: Gains the … Title (lead seljuk)
- If highest held Title is more than Duchy Rank › scope:lead_seljuk:
change_liege = { liege = scope:seljuk_victim change = scope:change }
- scope:lead_seljuk: Opinion: Alliance Deal
- … and I enter a mutual Alliance
create_alliance = { target = scope:lead_seljuk allied_through_owner = scope:seljuk_victim allied_through_target = scope:lead_seljuk }- scope:lead_seljuk: Adopts Clan Government
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (84 lines of game script)
fp3_story_cycle_seljuks_invasion_events_grant_seljuks_land_effect = {
#to display proper reason in title history, as effect is used in both event and war cb
if = {
limit = {
exists = scope:war
}
create_title_and_vassal_change = {
type = conquest
save_scope_as = change
}
}
else = {
create_title_and_vassal_change = {
type = granted
save_scope_as = change
}
}
show_as_tooltip = { # UI/UX
scope:fp3_seljuk_settle_target = {
change_title_holder = {
holder = scope:lead_seljuk
change = scope:change
}
}
}
hidden_effect = {
scope:fp3_seljuk_settle_target = {
change_title_holder = {
holder = scope:lead_seljuk
change = scope:change
}
every_de_jure_county = {
change_title_holder = {
holder = scope:lead_seljuk
change = scope:change
}
}
}
}
if = {
limit = {
highest_held_title_tier > tier_duchy
}
send_interface_toast = {
type = event_toast_effect_good
title = east_europe.0030.t
left_icon = scope:lead_seljuk
right_icon = scope:fp3_seljuk_settle_target
scope:lead_seljuk = {
change_liege = {
liege = scope:seljuk_victim
change = scope:change
}
}
}
}
resolve_title_and_vassal_change = scope:change
# Give them an Alliance
scope:lead_seljuk = {
save_scope_as = recipient # for loc purposes
add_opinion = {
target = scope:seljuk_victim
modifier = event_negotiated_alliance_opinion
}
}
custom_tooltip = negotiate_alliance_effect_tooltip
create_alliance = {
target = scope:lead_seljuk
allied_through_owner = scope:seljuk_victim
allied_through_target = scope:lead_seljuk
}
# Housekeeping for the lead seljuk fella
scope:lead_seljuk = {
add_character_flag = settled_seljuk
change_government = clan_government
}
}As written in game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp3_story_cycle_seljuks_invasion_events_grant_seljuks_land_effect.
Casus belli (1)
Events (1)
- Desperate Nomads
fp3_story_cycle_seljuks_invasion_events.0002
Source: game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.