Scripted effect · The Fate of Iberia files
fp2_struggle_ending_faith_list_effect
fp2_struggle_ending_faith_list_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 46 (22 lines). No parameters.
fp2_struggle_ending_faith_list_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 46 of its file. It takes no parameters: fp2_struggle_ending_faith_list_effect = yes. The game's script calls it in 1 place, among them fp2_struggle_ending_involved_list_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
The comment above it in the file
Add all Involved faiths with counties to a list
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (22 lines of game script)
fp2_struggle_ending_faith_list_effect = {
every_religion_global = {
limit = {
any_faith = {
save_temporary_scope_as = this_faith
struggle:iberian_struggle = { is_faith_involved_in_struggle = scope:this_faith }
num_county_followers > 0
}
}
every_faith = {
limit = {
struggle:iberian_struggle = { is_faith_involved_in_struggle = prev }
num_county_followers > 0
}
save_scope_as = faith_scope
add_to_global_variable_list = {
name = fp2_struggle_ending_faith_list
target = scope:faith_scope
}
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_ending_faith_list_effect.
Scripted effects (1)
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.