Scripted effect · The Fate of Iberia files
fp2_struggle_ending_culture_list_effect
fp2_struggle_ending_culture_list_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 10 (14 lines). No parameters.
fp2_struggle_ending_culture_list_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 10 of its file. It takes no parameters: fp2_struggle_ending_culture_list_effect = yes. The game's script calls it in 2 places, among them Détente (event fp2_struggle.0902) and fp2_struggle_ending_involved_list_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
The comment above it in the file
Add all Involved cultures with counties to a list
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
fp2_struggle_ending_culture_list_effect = {
every_culture_global = {
limit = {
save_temporary_scope_as = this_culture
struggle:iberian_struggle = { is_culture_involved_in_struggle = scope:this_culture }
culture_number_of_counties > 0
}
save_scope_as = culture_scope
add_to_global_variable_list = {
name = fp2_struggle_ending_culture_list
target = scope:culture_scope
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_ending_culture_list_effect.
Events (1)
- Détente
fp2_struggle.0902
Scripted effects (1)
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.