CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · The Fate of Iberia files

fp2_struggle_conciliation_modifier_rewards_personal_effect

fp2_struggle_conciliation_modifier_rewards_personal_effect = yes

game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 572 (7 lines). No parameters.

fp2_struggle_conciliation_modifier_rewards_personal_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 572 of its file. It takes no parameters: fp2_struggle_conciliation_modifier_rewards_personal_effect = yes. The game's script calls it in 2 places, among them Détente (event fp2_struggle.0912) and fp2_struggle_conciliation_modifier_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

The comment above it in the file

Add House modifier to a single character (used in tooltips)

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
fp2_struggle_conciliation_modifier_rewards_personal_effect = {
	house = {
		add_house_modifier = {
			modifier = fp2_struggle_conciliation_house_reward_modifier
		}
	}
}

As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_conciliation_modifier_rewards_personal_effect.

Events (1)

Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?